Resume
My systems design expertise and experience



What is systems design in games?
Systems design is the practice of creating interconnected game mechanics that work together to generate emergent player experiences. Rather than scripting every possible outcome, systems designers build rule sets that interact in dynamic ways, allowing players to discover unexpected strategies and experiences. This approach creates games with greater replayability and player expression, as the interactions between systems can produce outcomes the designers themselves may not have anticipated.
How does your psychology background inform your design approach?
What types of game systems do you specialize in?
What tools/engines do you work with?
Resume
My systems design expertise and experience



What is systems design in games?
Systems design is the practice of creating interconnected game mechanics that work together to generate emergent player experiences. Rather than scripting every possible outcome, systems designers build rule sets that interact in dynamic ways, allowing players to discover unexpected strategies and experiences. This approach creates games with greater replayability and player expression, as the interactions between systems can produce outcomes the designers themselves may not have anticipated.
How does your psychology background inform your design approach?
What types of game systems do you specialize in?
What tools/engines do you work with?
Resume
My systems design expertise and experience



What is systems design in games?
Systems design is the practice of creating interconnected game mechanics that work together to generate emergent player experiences. Rather than scripting every possible outcome, systems designers build rule sets that interact in dynamic ways, allowing players to discover unexpected strategies and experiences. This approach creates games with greater replayability and player expression, as the interactions between systems can produce outcomes the designers themselves may not have anticipated.
How does your psychology background inform your design approach?
What types of game systems do you specialize in?
What tools/engines do you work with?